

Sun, Dec 21
|Yreka
Winter Game Bash: Woodland Creatures
Forest-themed night featuring Takenoko, Fox in the Forest, and Root. Free play, staff-taught games, and candy prizes during Winter Game Bash.
Time & Location
Dec 21, 2025, 4:00 PM – 8:00 PM
Yreka, 306 S Broadway St, Yreka, CA 96097, USA
About the event
WINTER GAME BASH
December 20–26 (Closed Dec 24–25)4pm–8pm Daily • Purple Dragon Games
A week-long celebration of tabletop gaming. Every day from 4–8pm, walk in, sit down, and play for free. Our staff is ready to teach every game, no experience required. Free candy prizes throughout the event.
SUNDAY, DECEMBER 21
WOODLAND CREATURES – Nature, Mischief & Forest Strategy
Takenoko
Play Time: 45 minutes
Players: 2–4
Game Type: Light strategy, tile-laying, bamboo-growing
Complexity: Easy–Medium
Theme: Imperial gardener managing a panda and a growing bamboo grove
Overview:
Takenoko is a charming strategy game where players shape a bamboo garden while balancing the whims of the Emperor’s hungry panda. The game charms newcomers but offers enough tactical depth for experienced players. As gardeners, you irrigate terrain, cultivate colored bamboo, and try to complete objective cards before your rivals finish theirs.
What Makes It Unique:
Takenoko stands out for its dynamic board creation. The garden grows differently every game as tiles, irrigation channels, and bamboo stacks evolve in unpredictable patterns. The adorable tug-of-war between nurturing bamboo and feeding the panda creates delightful strategic puzzles—should you optimize the grove or unleash the panda to interfere with opponents’ plans?
How It Works:
Each turn, players take two actions from options like expanding the garden, irrigating, moving the gardener to grow bamboo, or moving the panda to eat bamboo. Completing objectives—plot patterns, bamboo height goals, or panda-eaten sets—earns points. Weather effects add twists each round, giving bonus actions or changing the tempo. The game ends when a player completes a set number of objectives, and the most balanced gardener wins.
The Fox in the Forest
Play Time: 30 minutes
Players: 2
Game Type: Trick-taking card game
Complexity: Medium
Theme: Woodland fairy-tale duel
Overview:
The Fox in the Forest is a beautifully illustrated, tight two-player trick-taking game that feels like a duel between clever forest spirits. Its elegant deck design and asymmetric card powers make each round a dance of prediction, timing, and bluffing for players who enjoy distilled tactical cardplay.
What Makes It Unique:
Unlike classic trick-taking games that reward taking as many tricks as possible, this one rewards balance. Winning too many triggers penalties, so players must walk the fine line between dominance and restraint. Character cards—like the Fox, Witch, and Monarch—introduce special abilities that modify suits, movement, or turn order, giving the game a distinct fairy-tale layer of clever twists.
How It Works:
Players lead and follow suits, trying to win tricks while manipulating card powers to control the pace. Each trick influences your final scoring bracket, so every decision matters: do you lose intentionally to avoid over-scoring, or push hard to snag a pivotal late trick? The game concludes after 13 tricks, with points awarded for controlled, strategic play rather than brute force.
Root
Play Time: 60–120 minutes
Players: 2–4 (up to 6 with expansions)
Game Type: Asymmetric strategy, area control, woodland warfare
Complexity: Medium–High
Theme: Forest factions battling for dominance of the wild
Overview:
Root is a wildly inventive asymmetric strategy game where woodland factions—cats, birds, rebels, and vagabonds—vie for control of a sprawling forest. Though adorable on the surface, Root is a deeply strategic conflict game where every faction operates with entirely different mechanics. It plays like a war game disguised in soft brush-stroke animals, making it equally charming and cutthroat.
What Makes It Unique:
No two factions play the same game. The Marquise de Cat builds engines and controls territory. The Eyrie Dynasty grows rapidly but risks collapse. The Woodland Alliance incites rebellion and guerrilla tactics. The Vagabond plays solo, running quests and manipulating others. This asymmetry creates incredible replay value and dynamic political tension as alliances shift.
How It Works:
Each faction follows its own turn structure and scoring method. Controlling clearings, crafting items, and battling opponents all feed into unique victory conditions. The shared board forces interaction: negotiations, surprise uprisings, sudden coups, and clever item use constantly change the state of the forest. The first faction to reach the victory threshold claims the woodland throne.
