

Mon, Dec 22
|Yreka
Winter Game Bash: Frosty Fables
Storytelling Night with The Fox Experiment, Once Upon a Time, and Stuffed Fables. Free play, guided games, and candy prizes all evening.
Time & Location
Dec 22, 2025, 4:00 PM – 8:00 PM
Yreka, 306 S Broadway St, Yreka, CA 96097, USA
About the event
WINTER GAME BASH
December 20–26 (Closed Dec 24–25)4pm–8pm Daily • Purple Dragon Games
Walk in, sit down, and play for free. Staff are ready to teach every game. All skill levels welcome. Free candy prizes throughout the event.
MONDAY, DECEMBER 22
STORYTELLING NIGHT – Worlds to Build, Tales to Shape
The Fox Experiment
Play Time: 60–90 minutes
Players: 2–4
Game Type: Dice drafting, trait-building, narrative-driven science theme
Complexity: Medium
Theme: Breeding foxes with evolving traits inspired by real experiments
Overview:
The Fox Experiment blends clever dice drafting with emergent storytelling as players breed domesticated foxes, record their traits, and watch genealogies evolve. Each round introduces a new pair of foxes whose traits influence the next generation, creating a narrative of scientific discovery and unexpected outcomes.
What Makes It Unique:
The game’s charm is in how the foxes “tell their own story.” Traits combine, appear, or fade over generations, and players adjust strategies based on these evolving patterns. Customizable fox cards, trait symbols, and dice values create a sense of watching a living lineage unfold.
How It Works:
Players select parent foxes, roll trait dice, and use drafted symbols to create offspring with specific characteristics. Offspring score points and may become future parents, shaping further generations. Upgrades let players fine-tune breeding success or manipulate dice. The game builds a narrative arc through visible family lines that evolve over time.
Once Upon a Time
Play Time: 20–40 minutes
Players: 2–6
Game Type: Storytelling card game
Complexity: Easy
Theme: Players cooperatively and competitively tell a fairy tale
Overview:
Once Upon a Time is a freeform storytelling game where players weave a fairy tale using prompt cards while trying to guide the story toward their personal ending. It’s light, whimsical, and ideal for players who enjoy creativity over mechanics.
What Makes It Unique:
The story can shift dramatically as players interrupt each other with new elements—witches, forests, betrayals, sudden storms—forcing the tale in unexpected directions. It’s a structured yet flexible system that encourages playful improvisation rather than strict strategy.
How It Works:
Players begin telling a story using cards in their hand. When a storyteller mentions a card someone else holds, that player may interrupt and continue the narrative. The goal is to play all your story element cards and conclude with your unique ending. The focus is on fluid, shared storytelling with surprising twists.
Stuffed Fables
Play Time: 60–120 minutes
Players: 2–4
Game Type: Storybook adventure, cooperative, dice-driven
Complexity: Medium
Theme: Stuffed animals on heroic bedtime quests
Overview:
Stuffed Fables is a narrative adventure where players become stuffed animals protecting a child from nighttime dangers. The game unfolds through a large, illustrated storybook that doubles as the map, guiding players through chapters filled with emotion, danger, and imaginative wonder.
What Makes It Unique:
Each chapter blends tactical combat, exploration, moral choices, and heartfelt story moments that resonate with both kids and adults. The “storybook as board” format creates a cinematic feel, and encounters vary widely—from sneaking past shadowy creatures to comforting the child through fears.
How It Works:
Players draw dice to determine actions like movement, attacks, skill checks, or special abilities. The storybook presents branching paths, objectives, and encounters that evolve based on player choices. Cooperation is essential, as each stuffed hero has distinct roles—from tanky warriors to clever support characters. Completing chapter goals unlocks new pages and story outcomes.
